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Tuesday, 11 June 2013

Behance.net ID Magazine Served Audi Shark




2009 World Auto Design Contest Winner; "Audi Shark"

Shark would have been the perfect car of the future. That’s whyShark has been designed in the future of technology without leavingtoday’s condititions.

Shark shows difference from today’s cars in terms of its own designand technology. It carries the qualifications of today’s technology andat the same time it takes the attention about its structure of planeand motorcycle like details.


Speed which all sports cars have quite affects the design of Shark.This effect is seen first on auto’s outside part. Shark has no vehicleunlike other classical cars. While this qualification increases thequality of drive, speed and control, it diminishes the risk of accidenton the road. With Shark people can feel the flying, excitement andcomfort.




Outside the car what attracts people is the system of paddles. Thesepaddles are designed by the effect of a shark and it provides the carto speed up with a balance and control and complete the concept of thecar. Shark’s fore and back head lights are designed like big cylinderto fit the design of Audi




Skyscraper Farms





Amazing Fun Weird Cool 450manhattan

Concepts In New Architecture





Rate These Amazing Concepts In New Architecture.

ROBOTIC FLY





ANATOMY OF A ROBOTIC FLY

To be able to generate enough thrust to lift off the ground, the robotic fly’s body has to be extremely lightweight and its wings unusually strong. Still to come are a power source, sensors, and a microchip to control flight.

fastest train in the world





"Japan has seen the first successful test of a new high-speed maglev train that should be able to reach speeds as high as 500km/h. It’s to be considered the fastest train in the world."

Design, And Insecurity, Is Back At Apple

“CAN’T INNOVATE ANYMORE, MY ASS.”

The phrase uttered by Phil Schiller during today’s keynote got a few laughs from the predictably enthusiastic WWDC audience. To me it dropped like a ton of bricked iPhones.
Let’s catch up. The last time we heard from Apple was at its absurdly aggressive September 2012 press event, where it introduced the iPad mini and refreshed an astounding number of its products in one fell swoop. The company’s stock was soaring at around $700 per share.
Apple goes quiet for about nine months — the longest in recent memory. Its stock slides steadily, losing nearly 40% of its value. Samsung is said to have overtaken its position in the smartphone space. There are supply chain worries.
And then the new refrain.
mproWe’ve heard it. Even people who don’t follow tech seem to have heard it: Apple just isn’t innovative anymore (the subtext clearly referring to Steve Jobs’s death in 2011). Well, it’s clearly gotten under Apple’s skin, and they’re doing something about it: launching an ad campaign to tell you how much they careabout the design and user experience of their products.
Wait, what?
Let’s put aside for a moment that iOS 7 looks like the most stunning, thoughtfully designed new software product Apple’s shipped since, well, iOS. Go ahead and table the company’s fresh, cylindrical new Mac Pro that looks more like a minuscule jet engine than any desktop computer I’ve ever seen. Apple really seems to think we now believe they’ve lost their touch.
Is perception reality? Do products no longer speak for themselves?
As Cook said at D11 last month, “Many people now define innovation as new [product] categories.” Perhaps Steve’s final act was the impossibly high bar he set at a very particular moment, where in the span of just a few years Apple was able to single-handedly define the modern smartphone, create the entire tablet industry seemingly out of thin air, and reinvent the laptop in the MacBook Air. So yeah, you might say expectations are a little high.

In the end, Apple abides by the same laws of physics and market dynamics as every other company. Not every concept has the potential to be a life-changing hit, and not every idea that makes oh so much sense on paper to fans and pundits can be willed into a game-changing product, even by Apple. That’s how it ought to be. Categories don’t equal innovation. Just ask Sony.But the reality is not every idea deserves to exist. Steve was fond of saying that he was as proud of the things Apple didn’t do as those it did, and that view continues to define Apple today. Trends change — today we finally toss out skeuomorphism in favor of so-called flat design — but as today proves, the pursuit of beautiful, humane design remains.
In a world of companies willing to say yes to just about anything in the name of being innovative Apple still says no.

Sony’s PlayStation 4 Will Launch “This Holiday Season” For $399, $100 Less Than Xbox One








ollowing up on their oddly detail-light press conference a few months back, Sony used their E3 press conference this evening to finally disclose a bunch of important details: the price, a launch window, and, at long last, what the PlayStation 4 will look like.
The PlayStation 4 will launch in the US for $399 “this holiday season”. Alas, that’s as specific as they got regarding the timing.
Microsoft’s Xbox One, meanwhile, will launch in the US in November for $499. This brings the PS4 in at a full one hundred bucks cheaper than the One, with the One already facing its fair share of criticism.
Sony specifically targeted many of the things that the Xbox One has been lampooned for, from its seeming lack of support for independent developers, to its publisher-set restrictions on the selling and trading of used games, to its requirement that gamers periodically connect their consoles to the Internet to authenticate their games. Sony says that the PS4 will have “no restrictions” on used games, and that no PS4 game will require online authentication. Sony just won a lot of fans.
The biggest surprise of the night? Just how similar the PS4 and the Xbox One look, at least from afar. If you don’t follow gaming closely — or if you do, but you’re squinting — it’d be easy to get the two mixed up. Both are jet black, with incredibly sharp angles from edge to edge; the PS4 is just a bit more laid back, with a slight lean to its corners when compared to the Xbox One’s VCR-esque boxiness. If the Xbox One is a rectangular cuboid, the PS4 is a parallelepiped.