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Wednesday, 5 June 2013

Milestones in the Development of Artificial Intelligence in Games

While discussing the evolution of artificial intelligence in computer games, one definitely should mention the games which have turned out to be milestones in the development of intelligent behavior in games.
One of the most popular games of the 1990's was War Craft – a game developed by the Blizzard studio. It was the first game to employ path-finding algorithms at such a grand scale, for hundreds of units in the game engaged in massive battles. Sim City, created by the company Maxis, was the first game to prove the feasibility of using A-Life technologies in the field of computer games. Another milestone turned out to be the game Black&White, created in 2001 by Lion-head Studios, in which technologies of computer-controlled characters' learning were used for the first time.

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